Investigating the Effect of Exploration Game within a Contextual Learning Setting on Pupils’ Vocabulary Mastery

Authors

  • Multi Krisna Zega Universitas Nias
  • Dirman Yanto Zamago Universitas Nias
  • Hubertus Kristofan Gulo Universitas Nias
  • Kelvin Rahmana Jaya Mendrofa Universitas Nias
  • Percis Zebua Universitas Nias
  • Yasminar Amaerita Telaumbanua Universitas Nias

DOI:

https://doi.org/10.53299/diksi.v6i4.3544

Keywords:

Vocabulary mastery, exploration game, contextual teaching and learning, elementary students, game based learning

Abstract

Vocabulary mastery is a crucial aspect of English learning in elementary schools, but classroom teaching often relies heavily on mechanical memorization methods that do not provide meaningful context. These methods typically do not keep students interested or help them retain vocabulary over time. This study explores the effectiveness of using exploration games within the Contextual Teaching and Learning framework to improve vocabulary mastery among fifth grade students. The need for this research comes from the desire to develop learning methods that actively involve students and link vocabulary learning to real-life situations. The study aimed to determine if exploration game-based contextual learning significantly improves students' vocabulary mastery. The research used a quantitative approach with a one-group pretest-posttest quasi-experimental design. The participants were 18 fifth grade students from an elementary school, chosen through total sampling. Data were gathered using vocabulary tests given before and after three sessions of exploration game-based instruction. The data were analyzed using descriptive analysis and the Wilcoxon Signed Rank test. The results showed a significant improvement in vocabulary mastery for all participants, with notable score increases following the intervention. Statistical analysis confirmed that the improvement was significant and had a large practical impact. In conclusion, integrating exploration games with Contextual Teaching and Learning is effective in enhancing vocabulary mastery for elementary students and presents a meaningful alternative to traditional vocabulary teaching methods.

References

Amir, H. S., Rustam, U., & Hasyim, R. (2023). Developing the Vocabulary Mastery of Students through Educational Games. 12(1), 58–65. https://doi.org/10.33506/jq.v12i1.2297

Aprilia, F., Rizkiani, A. A., Literature, E., Program, S., & Darma, U. B. (2024). Revolutionizing Children ’ s English Vocabulary Acquisition : The Power of Educational Games. 8(1), 91–100. https://doi.org/10.29240/ef.v8i1

Azzahra, S., & Kaniadewi, N. (2025). CJPE : Cokroaminoto Juornal of Primary Education Building Vocabulary in Primary School Students Using Contextual Teaching Learning Model. 8, 1090–1100.

Dalimunthe, A. N. (2024). The Impact of Game-Based Learning on English Vocabulary Acquisition English Vocabulary Acquisition in Elementary School Students. 1(5), 409–413.

Jannah, I. M., Pd, M. I., & Mastery, A. V. (2020). Exploring the Effects of Using Game on Students ’ Vocabulary Mastery : A Case Study in Instructional Material and Media Development Class. 434(Iconelt 2019), 184–190.

Khasanah, F., Anjarini, T., & Ratnaningsih, A. (2024). Dwija Cendekia : Jurnal Riset Pedagogik. 8(3), 524–536. https://doi.org/10.20961/jdc.v8i3.94089

Khusaini, F., & Fauziah, N. (2024). The Implementation of Word Games t o Improve Students ’ English Vocabulary Proficiency. 6(3).

Luh, N., & Rapiasih, R. (2024). Improving Students ’ Vocabulary By Using Board Games With The Contextual Teaching And Learning Method At SD Bali Bilingual School. 2(1), 38–47.

Muliawan, S. A., Fauzi, I., Nugraha, R. F., Nasution, M., Vriska, S., & Jami, Y. (2025). Penerapan Game-Based Learning Untuk Peningkatan English Vocabulary di LKSA Yayasan Panti Asuhan Sumber Karya El Ministry. 3(4), 939–951.

Nashruddin, A. H. (n.d.). Teaching Vocabulary Using Game “ English Can Boost Your Day ” at Elementary School. 165–171.

Novita, D., Simatupang, S., & Derin, T. (2020). Gamifying Teaching Elementary English : Word Search Game to Reach Vocabulary Mastery. 2(2), 57–65.

Penelitian, J., & Pendidikan, I. (2025). Digital Game-Based Learning in Enhancing English Vocabulary: A Systematic Literature Review. 4(2), 349–358.

Pratiwi, Y., & Nasrullah, R. (2025). Effectiveness of Using Game Techniques to Improve English Vocabulary Mastery in Elementary School : A Systematic Literature Review. 6(2), 87–101. https://doi.org/10.37905/jetl.v6i2.34711

Raharjo, R., Wiyati, I., & Rondlim, W. S. (2025). Efektivitas Penggunaan Media Pembelajaran Digital Dalam Meningkatkan Minat dan Hasil Belajar Siswa SDN 1 Sarirejo. 2(1), 70–80. https://doi.org/10.70277/jgsd.v2i1.7

Rizky, W. A., Yosephin, M., & Lestari, W. (2025). The Use of Matching Game to Improve Young Learners Vocabulary Mastery in Descriptive Text : A Case of Students ’ Eighth Grade SMP Negeri 1 Semarang. 5(2). https://doi.org/10.30596/jcositte.v1i1.xxxx

Sadyva, A., Putri, A., & Akhiriyah, S. (2024). The Use of Web-Based Vocabulary Games to Improve Junior High School Students ’ Vocabulary Mastery in. 10(3), 279–291.

Safitri, S. A., & Maulana, A. (2024). M a s l i q. 4(November), 1242–1255.

Sitanggang, A., & Nababan, I. A. (2024). Games and Interactive Activities to Improving the Vocabulary Of SMP N 2 Bandar Students. 4(6), 1272–1277.

Sofiana, N., Putri, A. R., Muzakki, M. A., & Mubarok, H. (2025). Journal on English as a Foreign Language “ Lingo Climb ” for vocabulary learning : Developing a game-based learning tool for elementary EFL students. 15(1), 237–267.

Wahyu, R., Aditya, T., & Ganesha, U. P. (2025). Enhancing Vocabulary Mastery in Elementary Students through Liveworksheets. 5(2), 110–120.

Widarma, F. E., Assa, A. F., Pramono, D. M. W., & Prasasti, S. (2025). The Implementation of the Game - Based Learning Method Through Online Educational Games Using Kahoot to Improve English Vocabulary Mastery of Grade I Students At Glr. 2(12), 1465–1473.

Downloads

Published

2025-12-28