Multimedia Interaktif Berbasis Case Based Learning dalam Pembelajaran Koding untuk Meningkatkan Motivasi dan Berpikir Kritis Siswa SMP: SLR
DOI:
https://doi.org/10.53299/jagomipa.v6i3.4821Keywords:
multimedia interaktif, Case Based Learning, koding, motivasi belajar, berpikir kritisAbstract
Pembelajaran koding pada jenjang SMP semakin relevan karena berkaitan dengan berpikir komputasional, pemecahan masalah, dan literasi digital dalam pembelajaran MIPA. Praktik pembelajaran koding masih sering dipandang sulit, abstrak, dan kurang menarik apabila hanya disampaikan melalui penjelasan konsep serta latihan sintaks. Penelitian ini bertujuan menganalisis kecenderungan penelitian tentang multimedia interaktif berbasis Case Based Learning dalam pembelajaran koding untuk meningkatkan motivasi belajar dan kemampuan berpikir kritis siswa SMP. Metode yang digunakan adalah Systematic Literature Review dengan tahapan identifikasi, penyaringan, kelayakan, dan sintesis artikel berdasarkan pedoman PRISMA. Sumber literatur ditelusuri dari artikel nasional dan internasional periode 2018-2025 dengan kata kunci multimedia interaktif, Case Based Learning, coding, motivasi belajar, berpikir kritis, dan computational thinking. Sebanyak 25 artikel yang memenuhi kriteria inklusi dianalisis secara tematik. Hasil kajian menunjukkan bahwa multimedia interaktif memperkuat perhatian, keterlibatan, umpan balik, dan visualisasi konsep coding, sedangkan Case Based Learning membantu siswa memahami masalah nyata, menyusun algoritma, menguji solusi, dan merefleksikan keputusan. Integrasi keduanya berpotensi meningkatkan motivasi dan berpikir kritis karena siswa tidak hanya menulis kode, tetapi juga menalar kasus, membandingkan alternatif solusi, dan mengevaluasi hasil program. Simpulan artikel ini menegaskan perlunya desain multimedia coding yang kontekstual, bertahap, kolaboratif, dan dilengkapi evaluasi berbasis kinerja.
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