The Effect of an Augmented Reality-Assisted Problem-Based Learning Model on the Critical Thinking Skills of 11th-Grade Students

Authors

  • Amilia Novella Dwita Universitas Bengkulu
  • Rosane Medriati Universitas Bengkulu
  • Fitri April Yanti Universitas Bengkulu

DOI:

https://doi.org/10.53299/jagomipa.v6i3.4918

Keywords:

Problem-Based Learning, Augmented Reality, Critical Thinking Skills, Physics Education, Dynamics of Motion

Abstract

The purpose of this study is to characterize the impact and extent of the PBL model with AR assistance on the critical thinking abilities of eleventh-grade dynamics students. The low degree of critical thinking abilities is the study's backdrop and students’ difficulty in understanding complex physics concepts that require conceptual analysis. This study employed a quasi-experimental research design using a nonequivalent control group design with purposive sampling to select one experimental class and one control class. The experimental group received PBL assisted by AR, whereas the control group received PBL without AR assistance. Both groups completed a pretest before the learning intervention and a posttest after the intervention. An essay test based on Ennis’s critical thinking indicators measured students' critical thinking skills. The instrument showed high reliability, with a Cronbach’s alpha coefficient of 0.894. The study collected data through pretests and posttests and analyzed the data using the Mann–Whitney U test. The results showed a statistically significant difference between the two groups, with the experimental class obtaining an average posttest score of 53.38, higher than the control group’s 43.42. An effect size of 0.278 indicates an effect in the small-to-moderate range. These results imply that the combination of PBL and AR promotes the growth of critical thinking abilities via contextual problem-solving and concrete visualization of concepts. Thus, AR-assisted PBL effectively enhances students' critical thinking skills. Future research should evaluate the effectiveness of AR-assisted PBL across different physics topics, educational levels, and larger samples.

References

Adhikari, N. P., Budhathoki, J. K., & Adhikari, S. (2025). Use of Critical Thinking in Decision-Making Process. Perspectives on Higher Education, 15(1), 155–168. https://doi.org/10.3126/phe.v15i01.81008

Aji, G. P., Nugraheni, B. I., & Dharma, U. S. (2023). Critical Thinking Skills of High School and Vocational School Students in Indonesia: A Literature Review. International Journal of Education and Social Science Research, 6(3), 353–367. https://doi.org/10.37500/IJESSR.2023.6328

Andriyatno, I., Sri, R., Tamba, H., & Supriatno, B. (2023). Inovasi Model Pembelajaran Problem-Based Learning (PBL) Menggunakan Teknologi Nearpod dan Bank Sampah Digital pada Materi Perubahan Lingkungan. Jurnal Basicedu, 7(3), 1549–1561. https://doi.org/10.31004/basicedu.v7i3.5458

Ansori, I., Arianto, F., & Khotimah, K. (2025). The Effectiveness of Augmented Reality on Students ’ Higher Order Thinking Skills ( HOTS ) in Geography. Edunesia : Jurnal Ilmiah Pendidikan, 6(1), 448–464. https://doi.org/10.51276/edu.v6i1.1083

Arici, F., & Yilmaz, M. (2023). An Examination of the Effectiveness of Problem-Based Learning Method Supported by Augmented Reality in Science Education. Journal of Computer Assisted Learning, 39(2), 446–476. https://doi.org/10.1111/jcal.12752

Arumawati, P. D., Yuniastuti, A., Indriyanti, D. R., & Sukaesih, S. (2025). Analysis of the Validity and Readability of E-Supplement Based on Problem Based Learning Assissted Augmented Reality to Improving Students’ Critical Thinking Skills. Unnes Science Education Journal, 14(3), 500–506. http://dx.doi.org/10.15294/usej.v13i1.29105

Aryani, D., Putra, S. D., & Akbar, H. (2023). Design Application of Augmented Reality-Based Computer Device Assembly Practicum Modules. CCTI Journal, 16(1), 86–99. https://doi.org/10.33050/ccit.v16i1.2509

Ayu, I., Sri, M., Bagus, I., Mantra, N., Purnamika, I. G. A. L., Sukanadi, N. L., & Susrawan, I. N. A. (2023). Implementing Problem-based Learning to Develop Students ’ Critical and Creative Thinking Skills. Jurnal Pendidikan Indonesia, 12(4), 658–667. https://doi.org/10.23887/jpiundiksha.v12i4.63588

Dilviana, N., Nuryantini, A. Y., & Sa’adah, S. (2025). Problem-Based Learning Assisted by Augmented Reality on the Respiratory System Topic : A Study of Students ’ Critical Thinking Skills and Learning Motivation. Jurnal Pendidikan Sains, 13(3), 127–133. https://doi.org/10.17977/jps.v13i32025p127

Ennis, R. (1991). Critical Thinking: A Streamlined Conception. University of Illinois.

Ennis, R. (2011). Critical Thinking : Reflection and Perspective Part I. Inquiry: Critical Thinking Across the Disciplines, 26(1), 4–18. https://doi.org/10.5840/inquiryctnews20112613

Estimurti, E. S., & Pantiwati, Y. (2026). Scaffolded Problem-Based Learning with Augmented Reality in Primary Education. International Online Journal of Education and Teaching (IOJET), 13(3), 241–251. https://www.iojet.org/index.php/IOJET/article/view/2413

Ghozali, I. (2021). Aplikasi Analisis Multivariate dengan Program IBM SPSS 26 (Edisi 10). Badan Penerbit Universitas Diponegoro.

Harun, Tuli, N., & Mantri, A. (2020). Experience Fleming’s rule in electromagnetism using augmented reality: Analyzing impact on students learning. Procedia Computer Science, 172(2020), 660–668. https://doi.org/10.1016/j.procs.2020.05.086

Hasan, I., Arafah, K., & Hasyim, M. (2025). The Impact of Augmented Reality Media on High School Students ’ Critical Thinking Skills in Physics. Jurnal Pendidikan Fisika, 13(3), 600–613. https://doi.org/10.26618/zsft6997

Hidayah, H., & Nuraini, L. (2025). Model PBL dengan Media Asesmen AR : Pengaruh Keterampilan Berpikir Kritis dan Hasil Belajar. U-Teach: Journal Education of Young Physics Teacher, 6(1), 41–49. https://doi.org/10.30599/ebw90911

Hyder, H., Baloch, G., Saad, K., Shaikh, N., Buriro, A. B., & Bhatti, J. (2021). Particle Physics Simulator for Scientific Education using Augmented Reality. International Journal of Advanced Computer Science and Applications, 12(2), 671–681. https://doi.org/10.14569/IJACSA.2021.0120284

Indra, L., Dewi, I. P., Irfan, D., & Sriwahyuni, T. (2025). The Effect of Problem Based Learning Model Assisted by Augmented Reality Media on Critical Thinking Students. International Journal of Engineering and Collaborative Learning (IJECL), 02(01), 9–13. https://ijecl.ppj.unp.ac.id/index.php/ijecl/article/view/77

Jannah, D. R. N., & Atmojo, I. R. W. (2022). Media Digital dalam Meningkatkan Kemampuan Berpikir Kritis. International Journal of Information and Communication Technology Education, 6(3), 1064–1074. https://doi.org/10.4018/jicte.2005070103

Kardoyo, Nurkhin, A., Muhsin, & Pramusinto, H. (2020). Problem-Based Learning Strategy: Its Impact on Students’ Critical and Creative Thinking Skill. European Journal of Educational Research, 9(3), 1141–1150. https://doi.org/10.12973/eu-jer.9.3.1141

Khairunnisa, R., & Faradillah, A. (2023). The Effect of Augmented Reality-Assisted Problem Based Learning on Mathematical Reasoning Ability. Jurnal Pendidikan Progresif, 13(2), 833–846. https://doi.org/10.23960/jpp.v13.i2.202352

Kurniawan, N. A., Saputra, R., Aiman, U., Alfaiz, A., & Sari, D. K. (2020). Urgensi Pendidikan Berpikir Kritis Era Merdeka Belajar bagi Peserta Didik. Tarbawi : Jurnal Ilmu Pendidikan, 16(1), 104–109. https://doi.org/10.32939/tarbawi.v16i01.576

Langi, J. P. (2025). Implementation of Augmented Reality Integrated with Problem-Based Learning in Structural Physics to Enhance Students ’ Risk Analysis Skills. Information Technology Education Journal, 4(3), 311–324. https://doi.org/10.59562/intec.v4i3.9466

Lespita, E., Purwanto, A., & Syarkowi, A. (2023). Application of Problem Based Learning Model Assisted by Augmented Reality Media to Improve Students’ High Order Thinking Skills. Jurnal Pendidikan Fisika, 11(1), 1–12. https://doi.org/10.26618/jpf.v11i1.9069

Ramírez-Montoya, M. S., Castillo-Martínez, I. M., Sanabria-Z, J., & Miranda, J. (2022). Complex Thinking in the Framework of Education 4.0 and Open Innovation—A Systematic Literature Review. Journal of Open Innovation, 8(4), 1–15. https://doi.org/10.3390/ joitmc8010004

Marsila, S., Koto, I., & Hamdani, D. (2026). The Effectiveness of Augmented Reality-Based Physics Learning Using Assemblr Edu on Students’ Critical Thinking Skills. EduFisika: Jurnal Pendidikan Fisika, 10(11), 56–70. https://doi.org/10.59052/edufisika.v11i1.53639

Mashuri, A. (2022). Buku Ajar Statistika Non Parametrik. PT Cita Intrans Selaras.

Muliana, & Nufus, H. (2024). Improving critical thinking skills through a Problem Based Learning ( PBL ) Approach based on Augmented Reality ( AR ) at SMAN 1 Seunuddon. International Journal of Trends in Mathematics Education Research, 7(4), 31–39. https://doi.org/10.33122/ijtmer.v7i4.340

Neswary Billa Shalsa, A., & Prahani, B. K. (2022). Profile of Students ’ Physics Critical Thinking Skills and Application of Problem Based Learning Models Assisted by Digital Books in Physics Learning in High School. Jurnal Penelitian Pendidikan IPA (JPPIPA), 8(2), 781-789. https://doi.org/10.29303/jppipa.v8i2.1444

Nusroh, H., Khalif, M. A., & Saputri, A. A. (2022). Developing Physics Learning Media Based on Augmented Reality to Improve Students’ Critical Thinking Skills. Physics Education Research Journal, 4(1), 23–28. https://doi.org/10.21580/perj.2022.4.1.10912

OECD (2024). PISA 2022 Results (Volume III): Creative Minds, Creative Schools, PISA, OECD Publishing, Paris.

Rahmadani, R., & Bina, N. S. (2021). Statistika Penelitian Pendidikan. Kencana.

Rizki, I. A., Saphira, H. V., Alfarizy, Y., Saputri, A. D., Ramadani, R., & Suprapto, N. (2023). Adventuring Physics : Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning. International Journal of Interactive Mobile Technologies (IJIM), 17(1), 4–21. https://doi.org/10.3991/ijim.v17i01.35211

Rosyida, K. M. I. P., & Kurnia, B. (2025). Enhancing Students ’ Critical Thinking Skills in Physics : Exploring Problem-Based Learning and Mobile Technology Integration in Rotational Dynamics Education. Advances in Mobile Learning Educational Research, 5(1), 1301–1313. https://doi.org/10.25082/AMLER.2025.01.006

Siregar, R., Dewi, W. S., & Putra, A. (2023). The Effect of Problem-Based Learning Model on Students ’ Physics Problem Solving Ability : A Meta-Analysis. Jurnal Pendidikan IPA, 9(4), 2103–2109. https://doi.org/10.29303/jppipa.v9i4.3291

Sri, R., & Guspatni. (2023). Design of Augmented Reality Integrated Learning Applications on Acid and Base Subject Material for F Phase Students. Journal Of Chemistry Education, 11(6), 912–930. https://doi.org/10.33394/hjkk.v11i6.9551

Suardika, I. M. D., Pujawan, I. G. N., & Divayana, D. H. (2025). Effect of Problem-Based Learning with Interactive Animation Videos on Math Problem-Solving and Critical Thinking Skills. International Journal of Education, Management, and Technology, 3(1), 13–29. https://doi.org/10.58578/IJEMT.v3i1.4320

Sugiono. (2019). Metode Penelitian Kuantitatif Kualitatif. Alfabeta.

Suharti, P., Asy, A., & Wikanta, W. (2024). Augmented Reality Integrated Education Game using Problem-Based Learning Model to Improve Critical Thinking Skills. Research and Development in Education (RaDEn), 4(1), 330–336. https://doi.org/10.22219/raden.v2i2.32026

Syamsidah, & Suryani, H. (2018). Buku Model Problem Based Learning ( PBL ). Deepublish.

Thornhill Miller, B., Camarda, A., Mercier, M., Burkhardt, J., Morisseau, T., Bourgeois-bougrine, S., Vinchon, F., Hayek, S. El, Augereau-landais, M., Mourey, F., Feybesse, C., Sundquist, D., & Lubart, T. (2025). Creativity , Critical Thinking , Communication , and Collaboration : Assessment , Certification , and Promotion of 21st Century Skills for the Future of Work and Education. Journal of Intelligence, 11(54), 1–32. https://doi.org/10.3390/jintelligence11030054

Usmandi. (2020). Pengujian Persyaratan Analisis (Uji Homogenitas Dan Uji Normalitas). Inovasi Pendidikan, 7(1), 50–62. https://doi.org/10.31869/ip.v7i1.2281

Utami, N., Setiawan, A., & Hamidah, I. (2025). Developing a Learning Design with Augmented Reality to Improve Critical Thinking and Problem-Solving Skill. Journal of Vocational Education Studies, 8(1), 225–243. https://doi.org/10.12928/joves.v8i1.11296

Verma, R. M., Devi, M., Bishnoi, S., Komal, R., & Jain, C. (2022). Critical Thinking Process and Its Effect on Engineering. World Journal of English Language, 12(3), 149–156. https://doi.org/10.5430/wjel.v12n3p149

Downloads

Published

2026-07-19

How to Cite

Dwita, A. N., Medriati, R., & Yanti, F. A. (2026). The Effect of an Augmented Reality-Assisted Problem-Based Learning Model on the Critical Thinking Skills of 11th-Grade Students. JagoMIPA: Jurnal Pendidikan Matematika Dan IPA, 6(3), 2177–2193. https://doi.org/10.53299/jagomipa.v6i3.4918