Pengaruh Pembelajaran Berbasis Gamifikasi Quizizz dan Motivasi Belajar terhadap Pemahaman Konseptual Matematika Siswa Sekolah Dasar Kelas V
DOI:
https://doi.org/10.53299/jagomipa.v6i3.5178Keywords:
Quizizz, pembelajaran berbasis gamifikasi, motivasi belajar, pemahaman konsep, pendidikan matematikaAbstract
Penelitian ini bertujuan untuk menganalisis pengaruh pembelajaran berbasis gamifikasi menggunakan Quizizz dan motivasi belajar terhadap pemahaman konsep matematika peserta didik kelas V sekolah dasar. Penelitian ini menggunakan pendekatan kuantitatif dengan desain penelitian eksplanatori dan pendekatan korelasional. Subjek penelitian terdiri atas 40 peserta didik kelas V di salah satu sekolah dasar di Kabupaten Mojokerto yang dipilih menggunakan teknik purposive sampling. Pengumpulan data dilakukan melalui angket yang mengukur pembelajaran berbasis gamifikasi menggunakan Quizizz dan motivasi belajar, serta tes pemahaman konsep matematika. Data yang diperoleh dianalisis menggunakan statistik deskriptif, uji instrumen, uji asumsi klasik, dan analisis regresi linier berganda dengan bantuan perangkat lunak IBM SPSS Statistics versi 29. Hasil analisis deskriptif menunjukkan bahwa peserta didik memiliki tingkat persepsi yang sedang hingga tinggi terhadap pembelajaran berbasis gamifikasi menggunakan Quizizz dan motivasi belajar, disertai tingkat pemahaman konsep matematika yang bervariasi. Penelitian ini dilakukan untuk mengetahui pengaruh pembelajaran berbasis gamifikasi menggunakan Quizizz dan motivasi belajar, baik secara parsial maupun simultan, terhadap pemahaman konsep matematika peserta didik. Hasil penelitian diharapkan dapat memberikan kontribusi terhadap pengembangan pembelajaran matematika berbasis teknologi serta menjadi implikasi praktis dalam upaya meningkatkan pemahaman konsep pada jenjang pendidikan sekolah dasar.
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